E-sport (or electronic sport) Croatia Phone Numbers List in the early 2000s with two main games: Counter Strike and Starcraft. These are video game competitions online (on the internet) or via a local network (LAN), alone or in teams, and carried out in three possible ways: The player facing the machine (Man vs Machine) Two opponents facing off against each other (Man vs Man) Two teams of several players, playing against each other (Team vs Team) E-sport took off in the late 1980s with the development and democratization of the internet and consequently multi-player network games. counter strike evolution for 20 years Developments
in video games since the 90s (here Counter strike) How is e-sport similar to a sport? Is e-sport a sport in the same way as it is understood for a “traditional” sport? The question is legitimate. Some answers. A real physical effort At first glance, we would tend to say that playing on a console is a far cry from the image we commonly have of sportsmen… But think again, gamers are indeed real sportsmen! Of course, they do not have the physique of athletes as we imagine, but they follow specific training and impose a lifestyle worthy of top athletes. They develop skills such as visual acuity, speed, team strategy … they also demonstrate
An International Federation … Soon
calm, tactical sense and know how to manage stress well; all this thanks to the support of their coach who boosts them like boxers in a ring. boxing Professional categories like any sport Like all sports, there are categories: Amateurs, Semi-professionals, Professionals. Moreover, it depends on the sport itself; for example, Fifa players are mostly amateurs while on Starcraft the trend is reversed with a majority of professionals. A clean ecosystem: competitions, economy, brands and sponsors… like most sports! There are dozens of different competitions organized by a handful of either independent players (such as the
Electronic Sports World Cup ESWC, created in 2003 by the company Oxent) or linked to game publishers (such as EA Sports). The esports tournaments evolved quickly: from the beginnings where the LANs were organized in gymnasiums or schools to the world championships organized in prestigious arenas such as the League of Legends championship organized neither more nor less than within the “Bird’s Nest”, the emblematic Beijing Olympic stadium that hosted the 2008 Olympic Games. The event brought together no less than 40,000 spectators and more than a hundred million “viewers” (spectators online )… Almost as much as during the Superbowl, the most popular sporting event in the United States! Not to mention the
What Place For E-sport In France
amounts involved: the main international competitions generate several million dollars in turnover with earnings in the order of one million dollars for the winning team! The market is estimated at nearly $ 1 billion in 2018 and is expected to explode in the coming years, with an estimate of over $ 1.6 billion in 2021 (according to a Statista study). esport turnover E-sport then attracts its share of sponsors, media and sports brands or not, it brings together clubs and communities of players and is even under the watchful eye of governments whose intervention is necessary to supervise the development of this sport. sector. An Esports
Integrity Coalition regulator and control body was even created in 2016 to fight against abuses linked to new economic and financial issues. An international federation … soon the Olympics? Perhaps the most striking element in the process of recognizing e-sport as a sport in its own right: an international e-sport federation “the international e-sport federation” (IeSF) was created in 2010 in order to promote the discipline and to have the discipline recognized. In 2016, the Olympic Committee recognized e-sport as a sport that allows gamers to hope to see their sport at the Paris Olympics in 2024. What place for e-sport in France?